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It was a MonoDevelop - the default IDE that Unity comes with and works smoothly out of the box. My biggest issue on early Unity expedition wasn’t a C#, it wasn’t a convoluted interface, nor a crazy amount of 3D vector math. Jumping from one territory to a completely new environment is a fantastic experience but comes with lots of difficulties. I just started my journey with Unity not long time ago and this article is a result of my early explorations that can be useful for newcomers.Īs a day to day front end developer I spend majority of the time in HTML, CSS and JavaScript. Just download Visual Studio Community, switch default Unity IDE and enjoy very smooth integration.įirst things first - I’m not an experienced game developer. I published this article some time ago and Unity environment changed a lot. Unity development on macOS with Visual Studio Code
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